AVAILABLE FOR PROTOTYPE + PRODUCTION WORK

Interactive systems that connect software, space, and play.

Glenn Jones — Unity developer since 2009. Lead Unity developer at Agents of Play, building XR experiences, AI-driven characters, games, and creative tools from prototype to production.

Rocky's ReBoot Entanglion Online VertexForm3D Pegs and Jokers Plumb Fashion Auriculo 360 Evenn Games
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// PROFESSIONAL_WORK

Lead Unity Developer at Agents of Play — XR, AI, and immersive business platforms.

01 / XR_PRODUCTION

Immersive experiences

Delivered experiences on the Engage XR platform, plus web, mobile, and headset builds for Vive, Quest, and Apple Vision Pro.

02 / AI_AGENTS

AI characters & avatars

Agent-based interactive avatars for business spaces and visitor engagement — Unity, Unreal, MetaHuman, and conversational AI services.

03 / WEBXR_PLATFORM

bizVersive

Lead Unity developer on browser-accessible WebXR business spaces with custom 3D interaction and AI characters for training and events.

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// CLIENT_WORK

Selected client engagements.

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Wings Games

YourArt Gallery, NFT Auction House, TuneSlicer, and VR arena prototypes.

Evenn Games
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Evenn Games

Lead Unity developer for fair, transparent blockchain casino games in the browser.

// PERSONAL_PROJECTS

Projects and prototypes.

Rocky's ReBoot
01 / EDUCATIONAL_GAME

Rocky’s ReBoot

A 3D re-imagining of Rocky’s Boots — digital logic taught through gates, sensors, wiring, and timing puzzles.

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Entanglion Online
02 / AI_MULTIPLAYER

Entanglion Online

Cooperative quantum-computing game with conversational AI tutoring and a reasoning AI opponent.

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Pegs and Jokers
03 / MIXED_REALITY

Pegs & Jokers

Hand-tracked mixed-reality tabletop on Meta Quest, with multiplayer architecture for up to 8 players.

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VertexForm3D
04 / VR_MR_AVATARS

VertexForm3D

Modular add-on suite led by fully-networked customizable UMA avatars for VR/MR multiplayer.

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Cards from Books client book selection
06 / AI_CREATIVE_TOOL

Cards from Books

Turns long-form stories into structured card decks with artwork generation and print-ready layout.

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// CAREER

From IT to XR, one platform at a time.

My career began in IT. When the iPhone launched I moved into mobile development and settled on Unity in 2009. I backed the original Oculus Rift on Kickstarter, started VR development in 2016 with a Vive while at IBM, and beta-tested the Tilt Five AR platform. Since 2019 I’ve been a full-time Unity freelancer working across XR, games, AI-driven characters, and immersive business platforms — including Unity’s Live Help Experts program.

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// CAPABILITIES

Prototype to production.

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// CONTACT

Available for collaborations, consulting, prototypes, and production work.

mail glenn@ibyteproductions.com