Immersive experiences
Delivered experiences on the Engage XR platform, plus web, mobile, and headset builds for Vive, Quest, and Apple Vision Pro.
Glenn Jones — Unity developer since 2009. Lead Unity developer at Agents of Play, building XR experiences, AI-driven characters, games, and creative tools from prototype to production.
Delivered experiences on the Engage XR platform, plus web, mobile, and headset builds for Vive, Quest, and Apple Vision Pro.
Agent-based interactive avatars for business spaces and visitor engagement — Unity, Unreal, MetaHuman, and conversational AI services.
Lead Unity developer on browser-accessible WebXR business spaces with custom 3D interaction and AI characters for training and events.
visit_site ↗My career began in IT. When the iPhone launched I moved into mobile development and settled on Unity in 2009. I backed the original Oculus Rift on Kickstarter, started VR development in 2016 with a Vive while at IBM, and beta-tested the Tilt Five AR platform. Since 2019 I’ve been a full-time Unity freelancer working across XR, games, AI-driven characters, and immersive business platforms — including Unity’s Live Help Experts program.
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